Monday, August 31, 2009

Potential Disney Buy-Out of Marvel

While on the surface, a buy out of Marvel by the Disney company would seem to affect the world of video games very little. But any video gamer can tell you about any of the countless times they've played as Spider-Man, the Incredible Hulk, or Wolverine. This long history of Marvel character licensed video games, combined with the burgeoning Disney Games studio can create quite the stir in the video game industry. (My classic Marvel video game is at the right).

I don't think we'll be seeing Mickey Mouse in Marvel Ultimate Alliance 2 (certainly anytime soon), but with Disney Games making very honorable efforts, like Split Second (pictured below) and Spectrobes, I don't think Activision will be making Marvel Ultimate Alliance 3. Obviously, there are many implications in the area of where Marvel licenses will lie in the future, but until those licenses come up, Disney won't be spending the cash just to get them in their stead.

Instead, I think we can expect to see Disney pouring more and more money into their Interactive Studios division. We'll be seeing a lot more intellectual properties coming out of Disney, along with renewed efforts in the Disney branded games they put out. I think that they're going to muscle up in the video games division so that as the Marvel properties become theirs again, they'll develop in house.

It's a pretty clear cut deal across the board for Disney actually. They stand to do nothing but gain from the IP Marvel owns. Imagine the Spider-Man ride Disney could come up with. More importantly I think we'll be seeing more of everything once Disney understands to keep their name off of Marvel's work as much as possible. They should be very careful, because some of the younger male adolescents out there could become alienated by the very nature of Disney. I know growing into a teenager means that Marvel becomes cooler than Disney, and how can it do that if Marvel IS Disney?

Thursday, August 27, 2009

FURTHER READING / 08.27.09

FURTHER READING wraps up this school week. Who knows if I'll see my blog at all this weekend!

PS3 Slim Ad Campaign Comes Tongue In Cheek to the States


How the Geico guy picked up this gig is beyond me, but I'm happy to see Sony taking a little bit of the cynicism they've been getting from American gamers and press and turning it into some humor.

In fact, I'm very pleased with Sony for managing to take their past mistakes in stride. This commercial really shows what Sony has always been capable of, but missed the mark on, in that they're finally move on from the debacle that has brought the decry of so many in the gaming industry.

It also puts a very positive spin on Sony in my eyes in that I find myself coming closer and closer to really taking the plunge and picking up a PS3 (when I find myself able to do so). More and more games have begun to look better and better, and with a Slim model and a lower price, the PS3 doesn't seem like the aristocrat's gaming system, and more like something that can stand along with the other platforms already in place in so many homes.

We'll see how the holiday season treats the PS3 over the coming months.

Chinatown Wars on PSP

I promise this isn't going to become PLAY GTA READ GTA WRITE GTA, even though I know it has been lately. I'm sorry! I really am! I don't know what's happened, but I have been steeped in Grand Theft Auto games, but it will soon come to a close!

Before that happens, I wanted to post these screen shots Rockstar has released of the PSP version of Chinatown Wars. I have to admit I'm a little jealous.

Playing Chinatown Wars on DS was fun, but these graphical upgrades really lay on a lot more mood and realism to the city. Lighting, models, textures, and even the screen size make a huge difference with the game. I'm also interested in seeing how the HUD has changed between versions, as the map remains largely the same, but the wanted rating, text, and on screen items and points have all become much sharper.

I guess it all makes a lot more difference than I thought it would, but it doesn't take away from the fact that the PSP version will be missing out on the touch screen interactions. I'm sure that some of that stuff will be brought over in some form or other (or maybe not, who knows?), but it wouldn't be the same without the interface.

I guess in some ways, I'm glad that Rockstar will make some additional revenue off of their title that hasn't exactly moved millions on DS, but I'm also disappointed that platforms have become so splintered that an experience can't be emulated the exact same way across all users.

Such is competition, as Nintendo has found a lot of success in offering differing modes of input, bringing in new gamers and old. I don't think I have any plans on picking up a PSP anytime soon though, so I'll probably be missing out on the varied experience.

Wednesday, August 26, 2009

FURTHER READING / 08.26.09

FURTHER READING is late, I know. It has been quite some time since I was last in school. Summer seemed to lag on and on in some sort of lackadaisical spiral. Further and further the months drew on, and I was thankful. Now I'm back and I am so tired. Here's some neat stuff to read:

Tuesday, August 25, 2009

FURTHER READING / 08.25.09

It's slowly starting to sink into my skull that the semester has actually started. Here's to the Fall 2009 semester: may these budget cuts and "furlough" days leave a lasting effect on my future. I hate to think that it's as hard as it seems to be for the legislature to give the education system some goddam money.

Batman: Arkham Asylum's good reviews

I honestly did not expect to see the scores Arkham has been racking up, but then again you can never predict when a title will manage to break trends and actually turn out fairly polished.

Across the board professionals are reviewing Batman: Arkham Asylum and praising it's pacing, story, memorable moments, varied combat, and extras. Sure does make me wish I had the cash to go and score one of the numerous deals available right now (some stores selling the game as low as $40).

I'm sure I'll be able to pick up Batman later this holiday season as some of the bigger titles are launching, but I thought one reviews comment in particular was of note. Game Informer called Batman: Arkham Asylum "this year's Bioshock." That is some extremely high praise for a Batman game.

Monday, August 24, 2009

FURTHER READING / 08.24.09

FURTHER READING is back and will hopefully manage to continue it's rigorous posting schedule through the rest of this school year. Who knows what adventures await for me, but I'm sincerely hoping that my blog will continue to grow in depth and readership. What are some goals I can make for myself over the coming months in relation to this blog?
Back to school.  I'm sorry to everyone who reads this blog on a regular basis as I went on a bit of a hiatus over the past couple of days.  School has started so I was enjoying the rest of my summer vacation as best as I could.  I'll be back to a regular posting schedule this evening and beyond.  Thank you for your patience.

Tuesday, August 18, 2009

PS3 Slim announcement

My first day back home and this drops.  At $300 the PS3 Slim might actually move quite a few units, what do you think of the newly announced redesign?

Personally, it looks a lot better, and less like a grill of some kind.  Really the smaller design means it'll fit in with more videophiles entertainment centers, but will anything stack on top of it?

The announcement of the new design also means that the older models are getting a price drop between now and the release of the Slim line in 
September.  

I suppose what I'm really thinking about is how much the hardware division of the games industry has changed.  For the longest time, companies wouldn't waste the R&D on a console redesign, instead killing off the Virtual Boy, or eating the bottom line on the original Xbox.  Now, with the advent of the Nintendo DS and it's third installment in the DSi, can we only expect that the PS3 Slim might soon evolve into the PS3 SUPER SLIM.

No, probably not, but what about the Xbox and it's soon to be Natal-ized edition?  Who knows how long this fad will be around to say, but the Slim design certainly gives non-PS3 owners like me a second shot and picking up a unit.  And really I can't lie, Uncharted 2 looks awesome, how am I going to play it without a PS3?

Saturday, August 15, 2009

Cabinets in Pizza Places

While I'm down here in Ventura, we've been running around every which way.

Earlier this week we stopped by one of the local pizza joints and I immediately started sleuthing around for the arcade cabinets. Any self-respecting family oriented pizza restaurant would surely have some arcade cabinets to go along with the outdated big screen TVs right?

Of course, Santino's in Ventura, CA is no different. Here you can see they have a Neo Geo cabinet, along with a Bubble Bobble machine and an Area 51 shooting cabinet. I can't make out what the cabinet on the far left is, and I don't really remember either. In their small game room, Santino's also had two pinball tables in great condition.

I was happy to see that in the middle of the day, all of these machines were on, and one of them was even in use! Cabinets are so rare these days, but they played such a huge part in my video game upbringing that if I see any powered down, they seem like such strange, square ghosts. I know just because they're off doesn't mean that the cabinet has died, but it does have me worried if it isn't on and telling me that winners don't use drugs.

This Neo Geo cabinet had a particularly nice assortment of games to choose from, including Kind of Fighters '94 and 1945 Plus, both games I don't normally see in Neo Geo cabs up north. While I didn't hunker down and play any of these games, it was nice knowing they were out there for someone else to enjoy.

Do you have a pizza place with arcade cabinets where you live?

Thursday, August 13, 2009

REVIEW: Grand Theft Auto: Chinatown Wars for the Nintendo DS

Lots of good things have been said about Chinatown Wars, but the sales remain unremarkable. I never feared that the game could be less than stellar, even Liberty City Stories and Vice City Stories on the PSP were playable, but I did come to the game with few expectations and the mantra that I wouldn't compare it to it's console brethren.

Having said that, Chinatown Wars does a great job of recreating the living active city that exists in more elaborate terms on other platforms. People litter the streets and cars are there for the picking, but never does anything seem overly congested. Well, maybe sometimes when you're trying to make a speedy getaway from law enforcement, the streets can be a little crowded, but that's part of the game. Chinatown Wars also has the rare occurrence of violent crime by NPCs. This was probably what made the game a true member of the Grand Theft Auto family for me. I always stop to marvel at what happens in game when I'm not the one directly at fault, and Chinatown Wars does a good job of peppering in action that has nothing to do with the player.

Chinatown Wars also has some of the trademarks of those other Grand Theft Auto games, in the form of collectibles and stunt jumps. Instead of gathering packages, players will find security cameras to shoot (also affecting the drug trading mechanic in the game), and instead of the ramp here and there, players will collect stunt jumps only when the jumps hurl their vehicle through billboards in the city.

The combat is mixed, divided well between vehicular and on foot gunplay, but targeting can be frustrating. Why is it that an enemy is encircled by a green line, yet my gun is firing 180 degrees in the other direction? It's forgivable though because any faults of the combat system are made up for in the inclusion of replay options after failure, and a trip skip feature which means you won't have to drive to the other island again after deciding to retry.

Driving is a lot like in GTA III, which is refreshing, but mostly because of the limitations the system is placing on the game. After having to tackle the challenges GTA IV has tacked on to driving with enhanced physics, Chinatown Wars has me throwing all of that learning out the window. Don't worry about braking around any corners, just hold the D-pad in the direction you're looking to go and you'll pull conveniently into the next lane.

But what good is driving if every cop can rip open my car door and throw me down on the pavement? Given the chance, cops will succeed at every turn, busting you for the most minor of traffic incidents. The whole process of getting busted is particularly problematic because of having to repurchase both weapons and drugs, especially when I'm muling a large amount of cocaine or heroin across town to make a big sale.

The touch screen minigames also do a good job of keeping the overall gameplay mixed and varied. No two minigames are the same and really the only ones you see more than two or three times in one playthrough are the hot-wiring games. They were so seamless in fact that I didn't really think of them separately from the rest of the game.

The drug trade economics make it a worthwhile endeavor when weapons are as expensive as they are. Mostly, I just waited for a good tip off on one of the pricier drugs and then proceeded to gather a large stock. This would pay off in a huge profit with the minimal amount of work. The PDA has stats and dealers stored in it, so when someone e-mails the player saying that they'll pay good money for weed, you can look up which gang and which area of the city will have dealers with that particular drug in stock and for a good price.

This brings me to the biggest gripe I have with Chinatown Wars.

I hate everyone in the game: Everyone I'm getting missions from are jerks. They need my help and blame me for the outcome of their demands. There personalities are terrible and their dialogue is groan inducing at best. Maybe it's the voice actors in my head that are doing such a terrible job, but even Chan, the dumb son of one of the triad bosses, obviously intended to be the lovable incompetent idiot, comes across as a tastelessly poorly written rich boy. It's hard to review Chinatown Wars without comparing it to its console bretheren, but the cast of characters is atrocious and annoying, and even more so alongside likeable figures in GTA IV like Packie or Brucie. Each member cast in Chinatown's drama isn't worth the bytes of data it takes to hold them on the cartridge.

Really, the writing as a whole is laughable at best. I know people complained a lot about how toned down Grand Theft Auto IV was, so I think that Chinatown Wars was staged to be this playground people could torch to the ground. Ultimately the subtlety and nuance of story and character in Grand Theft Auto IV has shown how weak the old outlandish crime drama could really be.

Anyways, Chinatown Wars is easily one of the best Nintendo DS games available and has been thoroughly enjoyed on a road trip. It takes several hours, and has great varied combat and gameplay, along with a living city despite the drop in graphical fidelity. Pick it up as an essential addition to any Nintendo DS library, but only if you have the cash to spend.

PLAY READ WRITE / REVIEW SCORE: 5 OUT OF 5

Wednesday, August 12, 2009

Looking back at Grand Theft Auto III

Playing through Grand Theft Auto IV again has me thinking back to days in my youth, days when you used the X button to accelerate, cheat codes were entered on the fly with R1 and R2 in rapid succession with the D-pad.

Grand Theft Auto III came out in the fall of 2001. I didn't have a Playstation 2, but my friend Eric did. I remember that he got it for his birthday (or was it Christmas). It was wrapped together along with Final Fantasy X, but of course that was quickly tossed aside in favor of the more violent, action-oriented fare.

Inserting the game was like placing some sacred crystal in a booby-trapped chamber of some forgotten tomb, a la Indiana Jones. We obviously weren't of the age the Mature rating deemed appropriate, but it didn't matter. I don't think any of us had ever even driven a car, and my gun firing experience was limited to my Uncle's BB gun.

The theme played and I'll never forget how the tune lodged itself in my adolescent brain. It only ever played when we'd load the game up initially obviously, but I always thought about it while I ran around, stole cars, and generally caused chaos. It was a good time to be 13, and that opening theme only made the experience more mature with its jazz sensibilities and stylish credit sequence.

Of course everything seemed new and sensationalized. We quickly organized our experience, the three of us. Each of us would take a turn driving. Each of use would take a turn breaking into a fist fight. One of us found a bat, each would take a turn killing one of the unlucky civilians who happened to walk by. One of us found the fabled prostitutes, we each killed our own.

In a way, I felt guilty, but never said anything. It was like our ids had taken over and given this screwy playground to wreck havoc in. Could I ever do such horrid things in real life? No. But we all laughed together anyways. It was harmless and we were teenagers. What did anyone think we were going to do?

It was the small things that really made the game for me at the time: bloody foot prints after running over a victim only seconds after taking them down with the Uzi or the way people would scream and run after you opened fire in a crowded area.
We knew Grand Theft Auto III was vastly innovative as soon as we started playing it. When was the last time you played a game like that?

Tuesday, August 11, 2009

Video Games at Macy's

I'm at Macy's with Jenna looking at shoes right now and two kids are playing DS. I'm pretty sure they're playing a Game Boy Advance game but it's interesting seeing the dynamic between the two. When my brother, Matt, and I were that age, I don't think it would have been possible for us to share a single video game unit. One Christmas we both opened up very similarly shaped boxes. Inside were Game Boy Colors. I remember trading the starting Pokemon between our copies of Red and Blue (and subsequently not being able to control my Charmander). Playing games with my little brother will be a timeless past time and I think the same will be said for the pair here in Macy's today, waiting patiently for their mother with video games in hand.

PSA

PLAY READ WRITE is on vacation but that doesn't mean Im not still working diligently. In addition to the posts going up this week, some of which are already finished, Im going to have a lot of reviews up and running in the next two weeks (certainly before school starts). PLAY READ WRITE will be running reviews of Grand Theft Auto IV and Chinatown Wars, as well as Final Fantasy Tactics A-2 and any others I can finish in time. FURTHER READING and WRITE UPs will be posted as available. I hope everyone is having a good finish to their summer vacation.