Unfortunately, it's made the wait to return to Team Fortress 2 and Counter Strike: Source an unbearably long one. Who knew I could miss two games I thought I wasn't interested in playing anymore this much? Frankly, I can't wait to play several rounds of GunGame and I yearn to return to my roll as the soldier, turning my enemies into a mess of bloody debris.A short anecdote: I was playing Modern Warfare 2 today with Zach and Nick. We were getting horribly thrashed by a group of youngsters whose foul mouths suggested they were actually a group of older individuals with voice modifiers. Still, the experience begged the question: were we like that when we were their age?
This is all besides the point. My point in bringing up the youths is that they reminded me of chippy and my fierce hatred of the scourge of Bob's Pit. I can't help but miss that old community. Hopefully, upon Steam's Mac launch, I'll regain that sense of community, despite the fact that Bob's Pit has disbanded.
One thing I wondered while I was deleting the windows side of my computer was whether or not my favorite server list would remain in tact. Did that information make it into the Steam cloud and stick to my account?

I guess there are times I feel like I'm missing out on something, Oops! Prank Party withstanding. There seem to be a handful of great games and experiences on the Wii that are obviously not on the Xbox 360. Being a single console owner certainly had a "grass is always greener" effect.
You could excuse a lot of Dragon's flaws based on the fact that it's a movie licensed game. Of course that means an extremely tight development schedule, a lot of unnecessary hands in the development process, and a lack of personal involvement by the creative team. Still, movie games don't have to be bad. Licensed games don't have to be bad, so why excuse anything at all?
Oops! Prank Party is published by Hudson Software. I couldn't be bothered to see who was developing. In fact, I'm surprised I read enough to see who was publishing Oops! Prank Party. The game's title did enough damage alone.
This is primarily due to the fact that nearly every single game of Depict I've played has been broken thanks to someone cheating the gameplay. Depict gives te player one word to draw, while it gives the other players five words to guess from. Many users break the game by simply writing out the word they're supposed to be drawing.





When I took the internship offered to me from GameRevolution.com, I did a little digging to see just how credible and/or well-known the site was. I figured a good litmus test would be to see if GR's game reviews were picked up on the review aggregator site Metacritic. While Metacritic has become that stabbing pain in many developers' backs these days, I have to admit that I do use the site as a consumer. When you're shopping for games, and you're a college student, it pays to do a little research to make sure you're not blowing $60 on a game Gamestop will only give you $15 for when you trade it back.


I reviewed the game, what is it?, two weeks ago now, and that review has gone live on Game Revolution. I loved the game, and I have to admit Ray much of the review was filtered through a fine mesh of nostalgia. Frankly, of course Perfect Dark isn't going to be up to par with modern first person shooters, but let's get serious and talk about "fun."