//I hate the grind. I hate it so much. I have little else to say about the game aside from the fact that grinding for levels in order to pass some lowly side-quest boss is the stupidest thing gaming could possibly do. It is a complete waste of time. I might decry the constant leaking of rewards and levels that other games might do, but I don't want to spend my precious gaming time feeling like a complete failure. Another big problem for Resonance of Fate's grind is the fact that it literally throwing the player against a wall from the very beginning. I'm only on Chapter 03 and I'm already tempted to compeltely give up on the game. If it weren't for a trip down south to Ventura with Jenna, and an unhealthy desire for achievement points, I'd probably be tempted to trade the game in for a copy of Just Cause 2, or maybe that other JRPG (FF XIII).
//The artwork is interesting. The back of the box item calls it a steam punk world "like no other," but I wish the backstory made more sense. Still, the overworld map is a mass of hexagonal pieces that have to be unlocked gradually, and I honestly love the tetris like aspect of it all.
//My last gripe for these quick impressions is leveled at the character design. Your party is made up of the blandest group of JRPG derivatives and the enemies are no better. All the characters take from the kind of Japanese genre tropes that are tired, stale, and overused. Please create something new! You're dying! Game development is moving westward!
Japanese devs are struggling with evolution and staying relevant, and as much as it makes me sound like a complete wuss, the difficulty and grinding and design decisions that should quickly be reversed in all Japanese RPGs. Seems to me that Resonance of Fate has taken the "evolution" Final Fantasy is attempting to make, and just laughing in it's face. Are you so determined to go down with the ship, Tri-Ace?
Japanese devs are struggling with evolution and staying relevant, and as much as it makes me sound like a complete wuss, the difficulty and grinding and design decisions that should quickly be reversed in all Japanese RPGs. Seems to me that Resonance of Fate has taken the "evolution" Final Fantasy is attempting to make, and just laughing in it's face. Are you so determined to go down with the ship, Tri-Ace?
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