Showing posts with label zomb1es. Show all posts
Showing posts with label zomb1es. Show all posts

Wednesday, February 17, 2010

Full Review of ZOMB1ES Up On GR

I wanted to let everyone know that my full review of I MAED A GAM3 W1TH ZOMB1ES!!!1 is up over at Game Revolution now. This way, someone out there might actually read it!

Let's face it, I don't think there are too many PLAY READ WRITE readers out there, and if there are, they certainly aren't checking the blog on a day to day basis. Of course, I'm not updating that regularly anyways.

But I digress, ZOMB1ES was my first Xbox Live Indie Games... game, and it was a neat experiment. Of course, everything in that marketplace is about a buck, and ZOMB1ES probably offers more than a few hours of gameplay for only a dollar. That's really not that bad, considering I'm a college student and money is tight. I'll be sure to explore a little further in the Indie Games space and see what I come up with.

Until then, you can check out my full review of ZOMB1ES at the following address: http://www.gamerevolution.com/review/xbox360/i-maed-a-gam3-w1th-z0mb1es

Thursday, February 4, 2010

I MAED A GAM3 W1TH Z0MB1ES!!!1 - Impressions

I MAED A GAM3 W1TH Z0MB1ES!!!1 isn't exactly a title I need to spend a lot of time with to write a full review, which I'll be doing for Game Revolution later this week. Despite that, I wanted to write up some quick impressions with the first XBLA Indie game I ever bought.

As a twin stick shooter, Zombies is extremely easy to pick up and play for a high score. The 8bit title screen certainly helps to encourage that pick-up-and-play feeling. I've only played by myself, but I find it interesting that four-player multiplayer is also available. I'd really like to try it out for myself, but I really don't know when I'll get that chance, seeing as I don't know anyone else on Xbox Live that could play with me, or anyone who can spare the time at the start of the school year.

The different enemies, the send up of Geometry Wars, and the color changes, flashing lights, and changing backgrounds help to keep the illusion of changing gameplay, but the flow is generally the same. Of course, the screen is going to get more crowded and switching to the appropriate weapons will be key. The ammo, weapon drops, and power ups all seem to be fairly well balanced, but there is one thing that's bothering me.


Honetsly, I get the whole indie vibe, and while independent games aren't the easiest to get ahold of, I try my best to keep an eye on the development. Still, the low budgets can affect a few items on the development checklist. Case in point, Zombies' music is terrible. Starting out in a garage band and morphing as it goes along makes the title song interesting at best, and annoying and grating at its worst... which is most of the time. Do I get it? Yes, but I just don't want it.

I'll try to remember to post a link to my full review when it goes up on gamerevolution.com.