When I took the internship offered to me from GameRevolution.com, I did a little digging to see just how credible and/or well-known the site was. I figured a good litmus test would be to see if GR's game reviews were picked up on the review aggregator site Metacritic. While Metacritic has become that stabbing pain in many developers' backs these days, I have to admit that I do use the site as a consumer. When you're shopping for games, and you're a college student, it pays to do a little research to make sure you're not blowing $60 on a game Gamestop will only give you $15 for when you trade it back.
Game Revolution is one of the many, many sites Metacritic draws scores from, along with such mainstays as "MS Xbox World" and "Console Monster" (as well as IGN and Gamespot, duh). I never really thought much about seeing Metacritic again until looking up reviews for Just Cause 2. Naturally, seeing Perfect Dark (XBLA) on the list of most recent Xbox 360 games, I figured I'd click over to see where my score for the game landed amongst other gaming journalists.

Little did I know that I'd landed underneath "What The Critics Said..." as GR's representative. I can't say that I'm all that proud of the pull-quotes, but I guess I have no real control over Metacritic's end of the bargain. I certainly hope there are plenty of clickthroughs from Metacritic. Maybe I can get PLAY READ WRITE on there some day? Who knows the kind of buzz I could generate from an exceptionally low or high score? How evil!
The clippings on this post are from the reviews I wrote of Perfect Dark, Greed Corp, and Scrap Metal, respectively. Do you see any other quotes from me on Metacritic?

I reviewed the game, what is it?, two weeks ago now, and that review has gone live on Game Revolution. I loved the game, and I have to admit Ray much of the review was filtered through a fine mesh of nostalgia. Frankly, of course Perfect Dark isn't going to be up to par with modern first person shooters, but let's get serious and talk about "fun."
Of course, at 1200 MS Points you've got to question whether or not Scrap Metal is worth shelling out for. We're not all 1 Vs. 100 Primetime winners now are we? Luckily, you can read my full review of the top-down car-combat title at Game Revolution now that it's live on the site. I wrote quickly about Scrap Metal on PLAY READ WRITE while I was in the middle of reviewing it, 
My review of Greed Corp for Xbox Live Arcade is now live at Game Revolution. I ended up giving the game a positive review, but for the full breakdown and score, you'll have to click on over to Game Revolution. I've 
//I'll be honest, I've never played a Splinter Cell game before. Maybe that allows me a clear view of things, made it clouds my opinion. I guess I just never found the patience to sit and wait, to memorize enemy movement, to strike at the proper time so as not to be seen. All of that, along with the tense situations espionage games put you in, really had me jumping too soon. Conviction's gimick is the execution manuevar, which allows you to target multiple enemies after performing a hand to hand take down. This puts a lot more emphasis on the player's movement than it does the enemy AI's. To me, and Mike Fahey of Kotaku, that's a good thing. To me, games are about activity. Players are most excited about what they do and what the results of those actions are, rather than what happens before the player makes his or her move. I count myself among those players.
Having played one solitary session of the Just Cause 2 demo, I have to admit, I had a lot of fun, and the parachute-bungie-cord-vehicular madness wasn't as confusing as I thought it would be. There's still a fair amount of cheese to receive from the main character, but that's not really what I wanted to write about.

Playing games a little earlier than everyone else is always fun. I've been doing a lot of that lately too, what with early XBLA titles being downloaded to my hard drive on a weekly basis. This week is a little bit more special. I can't think of anyone that was really looking forward to Scrap Metal, or Greed Corp for that matter, but I know people have their eyes on this weeks XBLA release: Perfect Dark.

Beyond that, how do you own anything on OnLive? Where does ownership fall in a subscription based model? If I "buy" a game to play over the streaming service, and then I cancel my subscription, how do I continue to play the game?
Beyond the software, I have to admit that the Move controller looks interesting, especially thanks to its color-changing ball. There's been some confusion as to whether the ball changes to reflect on screen action or the colors the PS Eye sees, but it doesn't matter, it just looks cool. If it helps add to the overall accuracy of the device then that's awesome, it just looks neat.