Monday, April 12, 2010

The Top 10 Games of All Time(?): Objectivity Out the Window

[This is kind of an old story, but I still thought I'd publish my write up. From time to time, I'll write on my phone and some stories won't be published right away. This is one of them.]

Kotaku's panel on the top 10 games of all time, as covered by Kotaku's Mike Fahey at PAX East this year got me thinking about what I would deem the top 10 games of all time. Of course, thinking about such a task also had me thinking about the limitations video games place on these kind of hard criticisms. Leaving out any single game might completely demerit the list, but it would be hard to play every single game ever created. Coming up with a list has a lot to do with opening your mind to a wide range of heresay and second hand opinion.

For example, did you know that I've never played and completed a Metal Gear game? Sure I've spent time playing Metal Gear Solid and the next two of its sequels, but I've never beaten any of the games in that series. Does that glaring hole in my game-playing experience disqualify me from creating a Top 10 list? I suppose I would have to argue that it does not especially when I consider the large swath of games I've dedicated long hours to. Even in the case of Metal Gear, I may not have played an entire game through to the end, but I have played a selective handful of hours and taken in the gist of the experience.

What about games people play and don't like? There are great games in genres that some people have absolutely no taste in, right? For me, that detested genre of gaming would have to be the simulation, whether it is sports, racing, or flight. Having the consequences of the real world also means having the limitations, so when I try to throw a bomb downfield in any Madden game, and I fail, I feel as though something fantastic has just been wretched from my hands.

Obviously, what I mean to point out to any readers is that any Top 10 list is going to be imperfect, and will inevitably inspire debate. Kotaku's panel shows this, in front of a live audience. In a way I have to admit the excusatory nature of this post. If you couldn't already guess, I'm starting to put together a Top 10 list for PLAY READ WRITE in my head. Expect further details over the next week and a half.

If you're reading this, leave a comment suggesting a game I should definitely play before finishing my list, or maybe even suggest a format for the list, on this post.

What came on Saturday?

What came in this box? More later....

EDIT: It's now July and I have the answer for you all.  The Beatles Rock Band.

Wednesday, April 7, 2010

New 3DS Mock Up is Probably Fake, But Enticing


These (fake) images of a Nintendo 3DS sure do look neat right? When I first saw them the other day on Kotaku, my opinion of the 3DS did a complete 180. Of course, I also thought that the images might be real, but we can be sure that they aren't.

I won't bore you with the little details that give the photos away as fakes, but even just looking for yourself might give you the (correct) impression that these images are in fact, fake. Still, there are a few details I really, really like.


Firstly, I like the big, wide screen. I can just imagine the media you could watch on that thing. It would certainly be a device worthy of all the movies and television shows I'd rather not watch on my iPhone. It's odd to talk about the screen thinking about the possibilities and still know that it's a fake. How could such a beautiful device never come into being?

I also like the coloring and the little notches on around the edges of the screen. I like the idea of going back to basics and channeling the original Game Boy while still modernizing a few key aspects. Doesn't it look a lot like a Game Boy Pocket? My little brother got one of those before a flight to Michigan to visit relatives. It got lost in the rental car. Still, I really liked the metallic aesthetic and the black buttons really made that stand out. Seems like this mock up was slightly inspired by that look.


I also really like the screen's mobility, though a lot of people online have pointed out how ridiculous it would be to hold upright and use a stylus with in the orientation shown in the second picture here. When I really think about it, I'd have to agree, but I still think that this is a great mock up. How is it that an unauthorized imagining of what the 3DS will look like has done more for my interest than any of the already announced details or even the current DS landscape?


Tuesday, April 6, 2010

Happy Birthday To Me!


Today's my birthday! I'm turning 22. I don't know what's planned for today. I've already played a little Modern Warfare 2 now that my Xbox 360 is back online, but I don't know what else is on my plate today.

I do know that some friends will be over on Saturday and we might visit a local arcade or play games here at our apartment. I'm hoping I get some Microsoft Points to spend on DLC and games, or maybe a new game. Currently, I have two games from work to trade in, though, so even if those things don't come around in the next few days, I can make some exchanges at Gamestop.

Got some good ideas for video game fun on your birthday? Share them with me in the comments!

Thursday, April 1, 2010

Koticku and April Fool's Day

April Fool's Day has become something of an internet holiday, hasn't it? There are plenty of people out there who don't take internet journalism very seriously to start with, so why have an entire day dedicated to fake news?

Still, it's all in good fun, and "Koticku" is a good example of that. Obviously the joke has to resonate with the audience and I don't know a community more prone to pure Kotick-hatred than the Kotaku commenting community.

I'm still out of town today, so I'm going lazy-mode and linking to their coverage of all things April Fools. Check out the round-up here, but don't be too easily fooled today OK?

Wednesday, March 31, 2010

My Words Are On Metacritic!

When I took the internship offered to me from GameRevolution.com, I did a little digging to see just how credible and/or well-known the site was. I figured a good litmus test would be to see if GR's game reviews were picked up on the review aggregator site Metacritic. While Metacritic has become that stabbing pain in many developers' backs these days, I have to admit that I do use the site as a consumer. When you're shopping for games, and you're a college student, it pays to do a little research to make sure you're not blowing $60 on a game Gamestop will only give you $15 for when you trade it back.


Game Revolution is one of the many, many sites Metacritic draws scores from, along with such mainstays as "MS Xbox World" and "Console Monster" (as well as IGN and Gamespot, duh). I never really thought much about seeing Metacritic again until looking up reviews for Just Cause 2. Naturally, seeing Perfect Dark (XBLA) on the list of most recent Xbox 360 games, I figured I'd click over to see where my score for the game landed amongst other gaming journalists.


Little did I know that I'd landed underneath "What The Critics Said..." as GR's representative. I can't say that I'm all that proud of the pull-quotes, but I guess I have no real control over Metacritic's end of the bargain. I certainly hope there are plenty of clickthroughs from Metacritic. Maybe I can get PLAY READ WRITE on there some day? Who knows the kind of buzz I could generate from an exceptionally low or high score? How evil!

The clippings on this post are from the reviews I wrote of Perfect Dark, Greed Corp, and Scrap Metal, respectively. Do you see any other quotes from me on Metacritic?

Tuesday, March 30, 2010

Resonance of Fate Impressions

I was pretty excited to try out Resonance of Fate for the Xbox 360. I hadn't played a JRPG in quite some time and Final Fantasy XIII wasn't exactly appealing to me. Now I remember why it's been so long since I played a role playing game from Japan.

//I hate the grind. I hate it so much. I have little else to say about the game aside from the fact that grinding for levels in order to pass some lowly side-quest boss is the stupidest thing gaming could possibly do. It is a complete waste of time. I might decry the constant leaking of rewards and levels that other games might do, but I don't want to spend my precious gaming time feeling like a complete failure. Another big problem for Resonance of Fate's grind is the fact that it literally throwing the player against a wall from the very beginning. I'm only on Chapter 03 and I'm already tempted to compeltely give up on the game. If it weren't for a trip down south to Ventura with Jenna, and an unhealthy desire for achievement points, I'd probably be tempted to trade the game in for a copy of Just Cause 2, or maybe that other JRPG (FF XIII).
//The artwork is interesting. The back of the box item calls it a steam punk world "like no other," but I wish the backstory made more sense. Still, the overworld map is a mass of hexagonal pieces that have to be unlocked gradually, and I honestly love the tetris like aspect of it all.

//My last gripe for these quick impressions is leveled at the character design. Your party is made up of the blandest group of JRPG derivatives and the enemies are no better. All the characters take from the kind of Japanese genre tropes that are tired, stale, and overused. Please create something new! You're dying! Game development is moving westward!

Japanese devs are struggling with evolution and staying relevant, and as much as it makes me sound like a complete wuss, the difficulty and grinding and design decisions that should quickly be reversed in all Japanese RPGs. Seems to me that Resonance of Fate has taken the "evolution" Final Fantasy is attempting to make, and just laughing in it's face. Are you so determined to go down with the ship, Tri-Ace?

Perfect Dark (XBLA) Review Now Live

Ah, Perfect Dark. One of, if not the last good game for the Nintendo 64. I bought a copy of the game used for my cratridge collection, but I don't think I'll ever dare to play the game in that form now that the Xbox Live Arcade port is out.

I reviewed the game, what is it?, two weeks ago now, and that review has gone live on Game Revolution. I loved the game, and I have to admit Ray much of the review was filtered through a fine mesh of nostalgia. Frankly, of course Perfect Dark isn't going to be up to par with modern first person shooters, but let's get serious and talk about "fun."

When you're playing Perfect Dark, were you having fun? Forget how old it is. Did you have fun? Forget the graphics and how it's really only a port. Were you having fun Farsighting Meatsims for an hour?

My argument is that a review shoud have plenty of personal opinion, that is what people are looking for when they seek out one person's semi-professional opinion. I hope you enjoy reading my personal opinion on Perfect Dark (XBLA) at the following link, and if you're reading this, send me a message and a friend request (my gamertag is coolyfooly88) and we can complete some co-op achievements: http://www.gamerevolution.com/review/xbox360/perfect-dark

Monday, March 29, 2010

What Am I Reviewing This Week?

Scrap Metal Review Now Live

As part of Xbox Live's Arcade Block Party string of weeks, a lot more people have bought and played Scrap Metal when compared to the little known Greed Corp. When you get a percentage of the Microsoft Points you spent back after the promotion is over, it turns out to be quite a deal to extend your XBLA library.

Of course, at 1200 MS Points you've got to question whether or not Scrap Metal is worth shelling out for. We're not all 1 Vs. 100 Primetime winners now are we? Luckily, you can read my full review of the top-down car-combat title at Game Revolution now that it's live on the site. I wrote quickly about Scrap Metal on PLAY READ WRITE while I was in the middle of reviewing it, but you might have already read that. Are there any readers around after my long absence?

Anyways, check out my full review of Scrap Metal at the following link, and if you bother to have any choice words for me, please leave them in the comments on this post (that way I'll see them): http://www.gamerevolution.com/review/xbox360/scrap-metal

Sunday, March 28, 2010

Nintendo Announces Next-Gen DS: 3DS

Gamers haven't had a new Nintendo handheld platform launch in a long time. The last was the Nintendo DS in 2004. No, I don't care what you say, the DS Lite, DSi and DSi XL were not platform launches. Still, the few details that have been revealed have me questioning whether or not the 3DS will be a true "next-gen" platform. Here's the breakdown:


//The Nintendo 3DS will offer games that utilize 3D effects "without the need for special glasses" and is also backwards compatible with Nintendo DS and DSi titles.
//The Nintendo 3DS will feature the same accelerometor technology that is currently found in today's Wii remotes and various mobile cell phone devices.
//The Nintendo 3DS is said to feature graphical abilities on par with the Nintendo Gamecube.

I just don't know. I already have enough doubt for Nintendo, Joystiq's Podcast Episode 0 reminding me of the absolute crap that lands on the Nintendo family of platforms, and fake 3D does not a new platform make. Let me refrain from too much bitching on the Internet and remind myself and the readers that more details and the hardware itself will be revealed in just a few months at E3 2010. I'll be sure to write more as more details are revealed.

Greed Corp Review Now Live

Woah! What happened there? PLAY READ WRITE sort of blanked out there for a while! I think it might have something to do with the GDC '10 or maybe some of the big announcements like Nintendo's next DS (generation). Anyways, some news:

My review of Greed Corp for Xbox Live Arcade is now live at Game Revolution. I ended up giving the game a positive review, but for the full breakdown and score, you'll have to click on over to Game Revolution. I've already written about the game on PLAY READ WRITE, but seeing the review on GR has me thinking about Greed Corp anew.

I've been playing Resonance of Fate, by Tri-Ace, for review over the past week and that game also uses hexagonal squares, albeit in a completely different way. I really like Settlers of Catan, and that (board) game along with these two video games have me pondering if the hexagonal space is the new square, when it comes to gaming at large.

What do you think? While you're pondering the space within a hexagon, you can check out my full review of Greed Corp (XBLA) at the following link: http://www.gamerevolution.com/review/xbox360/greed-corp

Saturday, March 27, 2010

Splinter Cell: Conviction Demo Impressions

Splinter Cell: Conviction is the latest in the long Splinter Cell series that surrounds Sam Fisher, the human version of a Swiss army knife, always with the right tool for whatever espionage job you need done. A lot has been done to up the cinematic qualities of Splinter Cell while still maintaining that all that sneaky stuff gamers have gotten used to.

A demo is up on Xbox Live, and since I couldn't get my hands on the game at E3 2009, though there was a constant demo with color commentary on the show floor, I figured I'd check out the game at home. The demo covers a quick interrogation scene and a warehouse infiltration. Here are my thoughts:

//Brutality seems to be the soup du jour when it comes to the interrogation scenes. Sam has no problems slamming his perp's head into urinals, sinks, and the stall door. I thought these destructivle environments worked well as a sort of interactive cut scene. Of course, I haven't played the full game, but the interrogation really is little other than a cut scene with some player input attached. Why do gamers complain about the hour long cutscenes in Metal Gear Solid 4? Because we play games so that we have control, so that we have input. Obviously in giving people that control, Ubisoft is maintaining a link between Sam and the player. I'm always a fan of deepening that link and making the experience more profound in games.
//I'll be honest, I've never played a Splinter Cell game before. Maybe that allows me a clear view of things, made it clouds my opinion. I guess I just never found the patience to sit and wait, to memorize enemy movement, to strike at the proper time so as not to be seen. All of that, along with the tense situations espionage games put you in, really had me jumping too soon. Conviction's gimick is the execution manuevar, which allows you to target multiple enemies after performing a hand to hand take down. This puts a lot more emphasis on the player's movement than it does the enemy AI's. To me, and Mike Fahey of Kotaku, that's a good thing. To me, games are about activity. Players are most excited about what they do and what the results of those actions are, rather than what happens before the player makes his or her move. I count myself among those players.
//I usually don't find a reason to play a demo a second time if it doesn't hook me in any way. I played the Crackdown demo easily 10 times before that game's release in 2007. I have yet to replay the Just Cause 2 demo. I played the Conviction demo twice before removing it from my hard drive. Obviously the game play hooked me, and there's a different way of attacking enemies or messing with them before taking them down, but the demo was still extemely short and linear. Two playthroughs was more than I would think I could have spent on the demo. In a way, that says something very positive about Conviction. I'd really like to play more of the game, but I'm still not sure if I'd spend $60 on the title if there isn't a lot more to it.

Splinter Cell: Conviction lands on April 13th, 2010 and is exclusive to the Xbox 360.

Sunday, March 21, 2010

Emotional Investment

More and more about Mass Effect! What else will they tell us? What other tricks are up Bioware's sleeves?

I think Mass Effect 2 was an obvious advancement of the RPG genre. Much of what made it an RPG is veiled behind action packed shooting, streamlined leveling, and absolutely NO GRINDING. If that isn't an advancement of role-playing games, I don't know what is.

Obviously now that the dust has settled around that title, there's obviously more to learn about what Bioware is doing to make games like these. Kotaku's Stephen Totilo took an opportunity at GDC '10 to bug Bioware general manager Ray Muzyka about certain levels of "emotional engagement."
"There are lots of emotions you can have interacting with other characters in a game: hatred, love, loyally, friendship, remorse, sadness, grief — all kinds of different interesting emotions. As long as you're engaging people in that level, we think that's a more compelling experience."
I think this quote speaks directly to what Bioware did with Mass Effect 2. Looking at that game, you have the same layers of character interaction as you did in Mass Effect, but you also have entire missions dedicated to individual characters and what makes them tick. Obviously, vested interest in the characters means you're going to have vested interest in the game. Why do you think people talk about their interactions with characters in Mass Effect in the first person so much? When you take the role of "Shepherd," Bioware wants you to fill those shoes as completely as possible.

I'm interested to see, or hear or whatever, how Bioware furthers that kind of experience, that kind of connection, with the characters in the video game.

Saturday, March 20, 2010

Playing Mass Effect Again

I finished Mass Effect and immediately jumped into Mass Effect 2, as I had planned when buying Mass Effect with refund credit around Christmas time. The effect was, to say the least, massive (*ahem). The plot passed by at a blistering pace, characters and elements of the story flowed smoothly, special thanks to transferring my save file from one to the other.

Still, I felt like I was missing out. I played both titles as a paragon character, always ethically and morally "good." I was left wondering. Way did I miss by not being bad? What did I miss by flying through each title and not taking in as many sights and sounds, especially when Bioware's galaxy had so many stories to tell.

I immediately jumped back in to Mass Effect (the first), deciding that I would take in the scenary this time around, play as a renegade, and mop up some achievements, of course. I've now found out that I'm not so motivated by the story telling, certainly not in the capacity I was with the first time around.

Mass Effect weaves a grand tale of heroism, danger, and politics, wrapped around a galaxy as far and wide as a big stretch of the imagination, but what happens when you know how it ends? Where does the imagination go?

I don't think the imagination is gone, so much as there are so many other games to play. I have this problem with RPGs, Mass Effect is just the same as Fallout 3. As much as I may enjoy the games, I have trouble staying involved. I have a high threshold for the hooks any given role playing game can sink into me.

How long do I need? With Fallout 3 I had to have at minimum a full hour of playtime before finding any level of involvement. Mass Effect took about half an hour the first time around. Now I find ME's brand of role playing to need about 45 minutes to an hour on the second run. I'm sure I'm not the only one who needs so much time to play an RPG. In fact, I heard repeatedly that several people needed an hour to get into Fallout 3.

How long does it take for you to get into an RPG?