Some people just don't get it. Games can certainly hold a quantifiably artistic merit, certainly in some of their more passive aspects of design. Inherently, some people just won't "get" Limbo. Critics, myself included (if I've earned that title), will laude it for its design, visuals, emotional connection, and presentation.All of those compliments are well deserved. Praise won't go unjustly to Playdead's little platforming, puzzling title. With the lead-off Summer of Arcade responsibilities thrust upon its shoulders, Limbo's review scores will be a blessing. Unfortunately, I don't see the title reaching the well-deserved sales numbers that would define Limbo as the second coming of Braid.
Still, it's deserving of the title, certainly moreso than P.B. Winterbottom. Limbo thrusts the player into its plot, unforgiving in it's puzzles, a complete lack of tutorial, a total vacuous and nightmarish feeling enthralls in soundtrack, visuals, and controls. It's hard not too mention Limbo and without paying regards to its hauntingly sparse atmosphere. Where every game tries to be louder, brighter and give the player a higher score (see Bulletstorm etc.), Limbo relishes its languid and withholding aesthetic.
I could help but feel like the game was chuckling good humoredly at me as I fiddled with puzzles, repeatedly finding the way I was looking at it to be wrong. Instead of taking every chance to mock my ignorance, Limbo would produce a solution almost on its own. At least, that's how effortless it would seem. Not since Tetris has a learning curve been so smooth.Needless to say, its easy to fall for Limbo's devious simplicity. Successes feel extremely high, while lows never push the player to walk away from the game, much less do any frustration fueled controller tossing. Still, I would ask for a bit more. The ending comes as a surprise, not necessarily in terms of plot, but in that I wanted to solve more puzzles and traverse more land.
That's truthfully the biggest complaint I have about Limbo. Oftentimes, it's best to leave us hanging on, barely satisfied in what we've had, satiating to further the experience. Limbo surely does leave me wanting more.
PLAY READ WRITE / REVIEW SCORE: 5 out of 5
I reviewed the game, what is it?, two weeks ago now, and that review has gone live on Game Revolution. I loved the game, and I have to admit Ray much of the review was filtered through a fine mesh of nostalgia. Frankly, of course Perfect Dark isn't going to be up to par with modern first person shooters, but let's get serious and talk about "fun."
Of course, at 1200 MS Points you've got to question whether or not Scrap Metal is worth shelling out for. We're not all 1 Vs. 100 Primetime winners now are we? Luckily, you can read my full review of the top-down car-combat title at Game Revolution now that it's live on the site. I wrote quickly about Scrap Metal on PLAY READ WRITE while I was in the middle of reviewing it,
My review of Greed Corp for Xbox Live Arcade is now live at Game Revolution. I ended up giving the game a positive review, but for the full breakdown and score, you'll have to click on over to Game Revolution. I've
Playing games a little earlier than everyone else is always fun. I've been doing a lot of that lately too, what with early XBLA titles being downloaded to my hard drive on a weekly basis. This week is a little bit more special. I can't think of anyone that was really looking forward to Scrap Metal, or Greed Corp for that matter, but I know people have their eyes on this weeks XBLA release: Perfect Dark.
While Scrap Metal is out now, and I'm no longer the top of the charts, I'm stil playing around with the game and gettng enough experience under my belt for a fully fledged review. Frustration aside, I'm still attempting to make my way through the main campaign and I plan on playing some multiplayer now that people are actually online. That still worries me. I know I'm not all that great at the game, and if I make my way online, I'm thinking I'm probably going to get blown to pieces before I even reach turn one. Anyways, here are some quick impressions:

//The Settlers of Catan influence is moderate at best. I'm sure developer W! Games has the board game and its expansions in the office, and I'm sure they were seeing hexagons in their sleep while developing Greed Corp, but they've taken the essential board design and made a ompletely different game out of it.