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Batman: Arkham Origins Blackgate (Vita) Review
Unfortunately, it’s not hard to think very little about the genre as you develop these Metroidvania games. You just lay out a few different power-ups, design an interesting-looking map that may or may not flip upside-down to reveal an entirely new Castle… or cave… or space station… or whatever. It sounds so easy, but designing an excellent Metroidvania game is a lot harder than it looks. In the end, that’s Batman: Arkham Origins Blackgate’s biggest fault. It doesn’t think about you, it doesn’t try to evolve the now tried-and-true genre, and it doesn’t make any effort to introduce anything new about Batman’s Arkham universe. In fact, it kind of takes Metroidvania a step backwards.