- Guitar Hero 5's band list is revealed, Arctic Monkeys and Beastie Boys tracks entice my interest,
- Final Fantasy VII's rerelease as a downloadable on the Playstation Network is revealed the old fashioned way (slips by the ESRB),
- Kotaku(2), Joystiq(2) set down in LA (wish I was going to be able to make it to the Kotaku party),
- and you can have fun with your own E3 Activity book (I like the Highlights inspiration).
Sunday, May 31, 2009
I went to turn on my 360 today and was met with the dreaded Red Ring of Death. I tried to remain calm, but lets face it, I was taken by surprise, not to mention this has probably been a period of high usage for me, so I was a little upset. I googled the problem, finding an entire Wikipedia entry dedicated to technical issues with the 360, as well as Microsoft's own support page. Then I turned to the trusty towel trick, although I'm going to have to send it in anyways.
As I write this, the 360 is mid-toweling. I wonder if it will really work. I'll update when I'm done with resuscitation.
Update: It didn't work. I've submitted the service order. My box will be here in four days. I think maybe I'll try the towel trick again in a little bit.
- details confirming PSP-Go in Sony's own Qore (PR programming) are leaked with the video all over youtube,
- intimate details are already allowing PSP-Go to be compared to that of the DSi and other mobile platforms,
- and Geoff Keighley twitters this image of the Halo: ODST cast (as if Bungie and Microsoft are trying to keep people from forgetting about them for Modern Warfare 2).
Saturday, May 30, 2009
Friday, May 29, 2009
A quick edit: Why is Fox News choosing to show a video of Modern Warfare 2 that details the guns used in the game? Why not the actual trailer? (PROTIP: It's fear).
Also: Stephen is doing a great job. He's been quick, informative, and he doesn't seem to fall for any questions or topics that could possibly be trapping.
Thursday, May 28, 2009
Users at Neogaf think that it doesn't seem like Valve's style to release this sort of rehashed levels with a couple of new characters. And I agree. I would think that Valve would be releasing new campaigns for their existing Left 4 Dead title.
As much as I'd like to see some Left 4 Dead news at E3, I'd much prefer Valve showed off something brand new that no one has seen before, or something on Half-Life 2: Episode 3.
Looking at the pictures, I can't say that I like the design. They've gone from George Foreman Grill to a flat pancake gridle. Either way, a redesign won't necessarily get me to buy one, but a price cut might, or even finding an older model for cheap on craigslist or the like....
We'll see how it all goes, I know that with these leaks they've already frozen some sales, but the average consumer who doesn't frequent the gaming blogs online will probably still be picking up PS3s this summer along with some new greatest hits titles.
Wednesday, May 27, 2009
Luckily, Wiebe beat Billy Mitchell's top score at home, in the environment he originally set out in. It kind of has me excited to see the man in action at E3 on June 2nd. Apparently the attempt will be captured by G4 as well.
How am I going to find the time to stop by and check it out with all of the other crazy stuff happening this year? The days draw to an end, seemingly slower and slower. The weekend will last an eternity.
The object of the game is to "flood" the board with the same color. Starting in the top left of the board, you switch between 6 different colors in order to turn the whole board. The challenge comes from the limitation that you only have 22 "moves" before you fail the board. You can take your time in order to find the least moves needed to flood the entire board, thus enabling score freaks to constantly try to undermine their previous "lowest-move board."
Flood-It! also tracks your lifetime scores so that as you play and complete or fail boards you'll be reminded of your win percentages. Despite this, if you get down to your last color change and realize that you won't be able to clear the board, you can load a new one without penalty to your score tracking. I think the developers did this because you won't be able to clear every board in the number of moves. I could be wrong but there have been plenty of boards that had solutions that eluded me, and I've been playing for some time now on beginner difficulty.
You can also choose from medium and hard difficulty which makes the board larger while also limiting your number of moves so that the difficulty ramps up. The colors are vivid enough that you won't lose your way on these modes, but if your eyes are even mildly difficient you'll have some trouble seeing all of the tiny squares.
I would recommend Flood-It! to anyone based on its ease of play and bite-sized puzzling, plus its free, but if puzzle games aren't really your bag, there are plenty of other time-wasters on the app store.
Tuesday, May 26, 2009
I had originally used this moniker in my short description of this blog. You can see it in its original form beneath the title. Wellspring of Games was a fun title, and my play on it was reflected on my first post. However, going forward, I felt like the url was a little unwieldy and that "Wellspring of Games" took a little too much time to process.
I think PLAY READ WRITE actually portrays a more accurate description of what I do right now in video game journalism. I play games, I read a lot of the reporting done by the bigger sites, and I write my own slant on the stories or games that I find most interesting.
I hope you'll (how many readers do I have now?) help me welcome PLAY READ WRITE as I begin writing more and more and contributing hopeful to sites with larger and larger readerships.
What I'm much more excited about is that this episode, along with DLC episode one "The Lost and the Damned," will be packaged on a retail disc for gamer consumption.
Why am I excited about that? Because I like feeling like I own my games. If the content I pay for is floating around on some server somewhere, I feel like it isn't really in my possession. Does anyone else feel the same way?
Grand Theft Auto: The Ballad of Gay Tony, along with the retail disc version of both DLC episodes, will be available later this fall.
Monday, May 25, 2009
Sunday, May 24, 2009
Who's to say? Isn't it natural to react negatively the first time you encounter something?
Either way, I'll be sure to snap a picture of these huge Final Fantasy XIII adverts when I'm down at E3 at the start of next month.
Saturday, May 23, 2009
- I will write a minimum of 300 pieces for Wellspring of Games by the year's end.
Take for example the screen shot from [adjacent]. It was taken from a teaser trailer that teases another trailer. The gaming populace is being enticed with a few seconds of in-game footage in order to get them excited for a mere minute of in-game footage. It’s a little ridiculous, in my opinion. Why are we being led on like this?You can read the rest of my entry on poor PR tactics at: "http://www.bscreview.com/2009/05/thats-the-name-of-the-game-pr-out-of-control/"
I don't know if I'll be able to post another "That's the Name of the Game" before E3, but I will be posting here, and at the big show I'll be posting at both Wellspring of Games and at bscreview.com. See you there!
Tuesday, May 19, 2009
Friday, May 15, 2009
The spy can now trick his enemies into thinking they've already killed him while he sneaks behind them, invisible, to stab them in the back. The spy also has a new invisibility cloak that will keep him in hiding for an indefinite amount of time so long as he is standing still. These updates seem to introduce a slew of new tactics to the games expert spy players will have to master in order to be successful behind enemy lines. I'm not much of a spy player myself....
To date I've only played 4.6 hours with the spy class (out of 70 hours total since the game was released back in 2007). Jeez, I'm such a casual....
This week I wrote about the concept of "The Long Tail" in video game sales:What happens when the core video game demographic is marketed to? The core video game demographic tends to buy titles immediately, and then pass on the ones they don’t pick up right away. As the business side of the video game industry starts to attack this issue in order to increase sales, we see tactics like those of developers Valve and Criterion Games rise in popularity. These methods of development take titles and continuously shake them in front of gamers in an effort to keep the attention and the sales driving forward.
First off is Valve’s Team Fortress 2. TF2 launched packed together with other Valve titles like Half-Life 2 and Portal, and while those titles certainly made a splash together when they were released back in 2007, TF2 has been continuously updated. Every other month one of the character classes in the game will receive an update. New weapons, achievements, maps, and game modes will be released for the PC version of the game. More and more gamers will buy the game with each update and as such Valve has seen specific sales spikes every time they have an update or free-play weekend for the game. This allows Valve continued sales, marketing, and awareness.
You can check out the rest of my column this week at "http://www.bscreview.com/2009/05/thats-the-name-of-the-game-the-long-tail/"
As a general update, I've started posting much smaller (bite-sized) thoughts and musings. I'm finishing up this semester and in an effort to continue to generate content I'm throwing a mobile post up every so often when I can. This will come in handy at E3 as I walk the show floor and attempt to digest as much as I possibly can.
Also, if you're reading this and you're even mildly interested in producing a podcast with me I'd love to hear from you. You can drop me a line at email@example.com.
Monday, May 11, 2009
Sunday, May 10, 2009
Friday, May 8, 2009
Maybe that's why I'm here today. I've always wanted to go to E3 to absorb every last detail of the latest and greatest video games. That's turned into a thirst of video games news that can't be quenched, and now I'm writing about video games.
This week's That's the Name of the Game is about the return of E3:
Hardcore gamers all around will tell you that E3 is the Mecca of gaming. Why? Because there’s no where else that indulges the video games industry in its gaudy, flashy, consumer driven glory, not to mention all of the huge announcements that come out of the show. Where was the Nintendo Wii revealed? E3. What about the Playstation 3’s launch price? E3 again. Where do the biggest and smallest video game companies reveal their biggest titles? E3 of course!
Thursday, May 7, 2009
Friday, May 1, 2009
But I'm back at the helm of "That's the Name of the Game" after Jenna's excellent guest-spot. This week, I'm writing a little bit about Left 4 Dead:
Last year saw quite the influx of zombie-related media, and video games were no different. EA released Dead Space, and the Playstation Network which plays host to many downloadable games was the platform for “The Last Guy.” While both titles had great spins on the undead-horror theme, neither made as big a splash as Valve’s Left 4 Dead.
Maybe playing both sides gives you a sense of where the other players are as you attack. As a survivor, you know that the infected players will try to attack at certain points and in certain formations. As an infected, you know you’re inducing a panic that will only further the damage you do to the survivors.
Its this sense of duality to the game that breathes new life into the zombie-horror genre, not to mention the cooperative efforts you make when playing with others.You can check out the rest of my column this week at: "http://www.bookspotcentral.com/2009/05/thats-the-name-of-the-game-left-4-dead/"