Eternal Darkness. Developer Silicon Knights really broke the mold when they made this one. Eternal Darkness doesn't play like any game before, breaking the "fourth-wall" of video games to scare you to your gamer core. While I've managed to play with the lights off through about the fourth chapter, I recently tried to play again, starting from the beginning. I think I made it into a handful of rooms in the mansion before I had to put it away. Eternal Darkness even starts off with a bang, thrusting you into a dream before pulling the veil back on the lead character and introducing some of the more psychological, mysterious, and unnerving elements in the game. Eternal Darkness is easily my favorite "scary" game.Super Mario 64. You may laugh, but goddam was I terrified of Bowser. I would relegate myself to the bomb-omb battlefield for hours at a time before I faced him in the castle's main chamber. And why do the Boos scare me so badly? Even to this day, I'll avoid the haunted mansion world for as long as I possibly can. Part of my fear surrounding Super Mario 64 was how hard it was for me to wrap my hands around some of the challenges. I couldn't stand to see Mario drowning in the quicksand around the pyramid, or rolling over in the murky water.
Killer 7. Killer 7 might not be considered a scary game by some, but for me, it was the atmosphere, the visuals, the overall creepiness that had me weirded out. How is it possible to play through two discs of this stuff? Some day, I'll grow a pair and manage to get through a large chunk of it and then force myself to finish. Until then, Killer 7 will sit around in my game bag for a while.Resident Evil 4. Luckily for me, I actually managed to get through a lot of Resident Evil 4, despite the fact that it was mostly a panicked run, my sweaty palms barely able to contain the controller in my fists. It's not scary so much as it is tense, atmospheric, and diabolically difficult. Goddam that boulder crushing me because I couldn't tap A or jam L+R fast enough.
See, I told you I don't play scary games. If I did, the list would be longer.




Bayonetta's release in Japan might have a few people itching to order and shell out for shipping and handling, but maybe it'd be a better idea to sit tight and
Underworlds is a hack and slash game for the iPhone that accomplishes a lot despite the diminutive size and stature of the platform it's on. While you might not think of very deep experiences when you consider iPhone games, but Underworlds does a great deal to combat that stereotype.















Jenna and I have played for about 10 hours collectively over the past two days. We've been on a steady pace, handing the controller back and forth. The nice thing about sharing the game between the two of us is that neither of us has to play anything we don't want to. Is it too challenging? Can't figure it out? Don't want to play? Do you like a particular star?



Conquer arranges the map in a more traditional tower defense layout. To the right is your land, armories and towers while enemies flood in from the left. In Bastion, enemies take the form of ships. Some ships are smaller and faster and take less hits to destroy and the other end of the spectrum has large ships that move slower and take more damage. The largest ships also spawn small landing boats that poor small people on to your land. While the boats fire on your towers, the people do damage too so you have to defend near and far.
Bastion's biggest gameplay twist is that it gives you control over targeting the cannons of your towers. You scroll the target around ad fire with an icon in the lower right corner. This gives you more direct control which is empowering, but when you fail and miss hitting the moving targets it can be frustrating.
I've tried several different strategies, including buffing the attack power of my towers, building several weaker towers, or spending the money earned from downed enemies on the power up weapons in the armory. Each try was successful in different ways but there's no magic trick to beating the game.






