I've written about the business side of the games industry a lot, and it always saddens me to think that the creative work of so many people could be wasted on mundane modes like Deathmatch and Capture the Flag, in games that needed much more work on their single player campaign components.
Let me admit first: I am soooooo late to the party, but so is Kotaku's Stephen Totilo who writes about the Giant Bombcast featuring ex-Midway producer John Vignocchi who states that the multiplayer mode of Stranglehold was a must-have according to the executives. Another game suffers the bullet points it has to have on the back cover!
Maybe if the developers had given more time to the single player mode, it would have sold enough on that merit alone and garnered a sequel. Then the budget could have been bigger and the multiplayer mode could have been worth it. Instead, Stranglehold is relegated to the bottom of Xbox Live's top-played list (there's no such list, but I'm sure Stranglehold is sucking at the bottom with many other titles no one remembers).