Wednesday, July 21, 2010

The iPhone Sucks for Gaming

Not reviewing iPhone games for quite some time gave me a sense of clarity today. I wrote up a review for Soccer Sudoku 2010, an app that dresses up the tired Sudoku game in a World Cup, for Game Revolution today. All of my previous writing about iPhone apps can be found at theiphoneappreview.com and here at PLAY READ WRITE.

Thinking back about all that criticism, I think I've gone FAR too easy on iPhone apps. In fact, my misaligned mulling of iPhone apps in general falls far below how I actually feel about playing games on my iPhone. Maybe I pity those developers struggling to make a dime off the back of a zeitgeist that only taps the Top 25 button and leaves their expeditions in mobile gaming at what's near the top of that list.

I feel like every gaming experience I've had on the iPhone has been a spectacularly shallow commercial endeavor. I don't pretend to be an expert on this subject, but I think I'd be more involved with my iPhone if there were more games (and apps) of any real value.

Anyways, I'm sick of Twitter and Facebook integration. I'm sick of notifications that never seem to work, and I'm sick of the constant reskinning of the same game by different developers hoping to play off of whatever is buzz worthy in a given month.

Can anyone point me to a decent iPhone game?

What is a "Fallout 3?"

This is really late, but I hope there's some semblance of relevance left in what I wrote in response to an old (very old) Kotaku feature now.

Leigh Alexander has an interesting piece up on Kotaku about trying to explain video games to non-gamers. She certainly sets the bar high for herself in attempting to open the discussion with laymens-terms-Fallout-3, an arduous task that is sure to become a new olympic sport of words.

Anyways, Fallout 3 is obviously (/sarcasm) a First Person Shooter Role Playing Game with a morality and combat systems overlay set in a postapocalyptic Washington DC.

Wow, what mouthful. I'm beginning to think about Luke Plunkett's (also Kotaku) feature on attempting to define video games in more approachable genre terms. That description of Fallout 3 could sure benefit from a simpler label... say, Science Fiction? Perhaps this difficulty is, in fact, generated entirely by gamers themselves. Maybe we try to insulate ourselves in our genres in a weird sort of meta-delusional-escapism.

Despite these subconcious efforts, gamers are also constantly arguing that their medium is art and that it should be taken seriously. So what do you want then? As games mature and male themselves taken seriously through their content and interaction with the audience, they're ultimately going to have to do a good job of explaining themselves too. Until games can do it for themselves, gamers will have to get better at being the ambassadors.

Tuesday, July 20, 2010

REVIEW: Limbo for the Xbox 360

Some people just don't get it. Games can certainly hold a quantifiably artistic merit, certainly in some of their more passive aspects of design. Inherently, some people just won't "get" Limbo. Critics, myself included (if I've earned that title), will laude it for its design, visuals, emotional connection, and presentation.

All of those compliments are well deserved. Praise won't go unjustly to Playdead's little platforming, puzzling title. With the lead-off Summer of Arcade responsibilities thrust upon its shoulders, Limbo's review scores will be a blessing. Unfortunately, I don't see the title reaching the well-deserved sales numbers that would define Limbo as the second coming of Braid.

Still, it's deserving of the title, certainly moreso than P.B. Winterbottom. Limbo thrusts the player into its plot, unforgiving in it's puzzles, a complete lack of tutorial, a total vacuous and nightmarish feeling enthralls in soundtrack, visuals, and controls. It's hard not too mention Limbo and without paying regards to its hauntingly sparse atmosphere. Where every game tries to be louder, brighter and give the player a higher score (see Bulletstorm etc.), Limbo relishes its languid and withholding aesthetic.

I could help but feel like the game was chuckling good humoredly at me as I fiddled with puzzles, repeatedly finding the way I was looking at it to be wrong. Instead of taking every chance to mock my ignorance, Limbo would produce a solution almost on its own. At least, that's how effortless it would seem. Not since Tetris has a learning curve been so smooth.

Needless to say, its easy to fall for Limbo's devious simplicity. Successes feel extremely high, while lows never push the player to walk away from the game, much less do any frustration fueled controller tossing. Still, I would ask for a bit more. The ending comes as a surprise, not necessarily in terms of plot, but in that I wanted to solve more puzzles and traverse more land.

That's truthfully the biggest complaint I have about Limbo. Oftentimes, it's best to leave us hanging on, barely satisfied in what we've had, satiating to further the experience. Limbo surely does leave me wanting more.

PLAY READ WRITE / REVIEW SCORE: 5 out of 5
Kinect has been priced at $150. Check out my post over at GameRevolution here.

Soccer Sudoku 2010 Review on GR

I was assigned an iPhone App review from Game Revolution. I haven't reviewed an iPhone app in quite some time so this was a difficult task to take on. In a straightforward sense, I think I got really tired of the iPhone app market.

In a less straightforward sense, I think it's just too goddamn hard to process these small, insignificant "games" in comparison to the kinds of games I've been working on for Game Revolution. Frankly, I think the App Store is a death trap honestly. It's too bad that so many talented, creative developers have to be turned away from "real" game development (big budget or not). The job market certainly doesn't help this situation.

Anyways, check out my Soccer Sudoku 2010 Review over at Game Revolution, and look for more thoughts on iPhone gaming tomorrow.

Tuesday, June 22, 2010

Red Dead Redemption Co-Op Missions available today!


While I might not have reached a 100% statistic, or even level 50 in Red Dead Redemption's online multiplayer, I'm sure the co-op mission pack will help me reach that second goal. I'm aiming to reach a completed achievement listing on RDR, but haven't had the time I'd like to do so. Hopefully, the co-op missions will aid in that while also adding a handful of extra achievements. Did I mention the DLC was free?

I'm Sold.

Honestly, I've been skeptical of the 3DS and the way it'll surely hurt my eyes to no end. 3D without glasses? I guess people are saying that it works, but we all know it'll have to be seen to be believed. Even in a dark theater, with massive IMAX goggles on my face, 3D can make my eyes cross and I get a little fatigued after two hours (maybe that'll keep my time on the portable limited!)

Still, it's hard not to say that I won't be in love after hearing some choice details. The 3DS will be able to turn on and off the effect of its top screen, effectively allowing vision-affected gamers, like me, some relief. Presumably, turning off the 3D will also allow for an extended battery life. Seems like the 3D is certainly a "back-of-the-box" selling point, but it won't exactly be a mandatory effect.

The 3DS will also retain its touch screen and backwards compatibility with DS titles. Nice! Its not that I have a ton of DS games that I'm looking forward to playing on a 3DS, but I'm guessing that a lot of people will find that a neat feature.

Furthermore, I can really appreciate the inclusion of an actual joystick. Honestly, the PSP joy-nub is a little too small for my adult sized hands, and this joystick seems like it'll fit my thumb nicely.


Let's be frank though. I'm not playing my DS all that much. Not a lot has come out that has me digging it out in my spare time instead of the controller to my Xbox 360. Even my commute time is spent on my iPhone doing productive things. Productive endeavors are not GAMING! Why am I not playing my DS? Its the lack of desirable software. 3DS seems to completely lay waste to that factor, with titles like...

STARFOX 64 3D (and others).

What? Yes! StarFox 64, arguably my favorite game EVER, is coming to the 3DS? About a week ago, I was listening to the Joystiq podcast, and Griffin McElroy brought up his yearly play through of Ocarina of Time. At first I balked at this idea. StarFox 64 is that game to me. It is as close to video game perfection as I can remember. Of course, the nostalgia glass if always full, but when I think about it, it's still my favorite game.

What did the 3DS really represent at this year's E3? A massive refocus on software for Nintendo. Did we hear anything about the Vitality Sensor peripheral? Nope. Nobody cares about that stuff. Gamers around the world know Nintendo, not for their motion sensing peripherals, their balance boards. Yes, hardware has always had a special place in the pantheon of Nintendo's successes, but the software is what people carry with them. I'm happy to see the 3DS leading this charge.

Monday, June 21, 2010

Marvel Vs. Capcom 3 looks awesome!



I was a little disconnected and busy during E3 last week. Thus, I missed out on this Marvel Vs. Capcom 3 gameplay footage.

While I was entirely sure about what the game would look like without the use of 2D sprites, I think my fears have been pretty well pushed aside. Little comic book flashes, background changes, and attack splashes sure do keep the feel around. Honestly, what I like most about this footage is the background design. I love the NYC Spider-man parade and how the level changes as the fight progresses.

Now I'll I have to worry about is the remainder of the character list and whether or not I'll have an arcade stick to play on when this game finally drops... NEXT YEAR?! Jeez, this is going to be a long wait.

Friday, June 11, 2010

Writing for Game Revolution

Today, I'm heading into the Game Revolution office. I hate to say it, but the work I've been doing for them (not too mention the amount of time I've been spending reviewing games), has really monopolized what I do. When I have time to enjoy games, I just want to play Red Dead Redemption, or any number of the amazing games that have been released in the past month or so. My inbox is stuffed to the brim with E3 press releases and trailers, so I'm actually kind of surprised I've managed to snake this amount of time and update PLAY READ WRITE!

While I've done little writing for PLAY READ WRITE in the past month (and a half), I've written several things for Game Revolution. Here's a quick recap of all the work I've done for them:

REVIEWS
  • Green Day: Rock Band: This standalone Rock Band title further proves that Guitar Hero has failed where Rock Band excels. Unfortunately, it didn't score any points for the band contained on the disc.
  • Backbreaker: This football game did some interesting things in its attempt at dethroning (or at least making a decent sale's pitch towards) Madden. I was inclined to find some entertainment in Backbreaker, but ultimately, the things it did differently were just kind of wrong.
  • Split/Second: I happily traded a reviewing assignment of Skate 3 for Split/Second. The title received high marks, and I felt that it did new things in racing and a sequel would do those innovations justice. It has found a place in my collection.
  • Samurai Shodown Sen: At first I was excited about Samurai Shodown Sen, but I was unfortunately mistaken when I thought that it would be a 2D rebirth title. While I'm sure the game will find its place among fighting aficionados, there was no room for regular Joes like me.
  • How to Train Your Dragon: I played the hell out of this title, and eventually got 1000/1000 Achievement points. This might have actually been the game's downfall. The threadbare mechanics and plot served to undermine what was actually an interesting turn on the franchise's video game entry. Needless to say, it received low marks.
  • Resonance of Fate: I really wanted to like Resonance of Fate, maybe even love. I was looking for an RPG, but Resonance of Fate was too steeped in the old ways of JRPGs to really hold my attention. Even after finishing my review, I was fairly motivated to play the game and get more achievements, but I never got around to it and quickly sold the title to pay for Red Dead Redemption. I don't really regret that decision these days.
MANIFESTO POSTS
  • Backlog Summers No More: With the release of Red Dead Redemption, Split/Second, and Alan Wake all in the same week in May, I realized I'd have little time for some older games I've still been trying to play through (again).
  • Steam For Mac Off To A Buggy Start: The launch of Steam for the Mac was a little buggy, and the long unabated waiting period certainly made me all the more frustrated for it.
  • That New Game Smell!: My excitement for playing Split/Second and Red Dead Redemption knew no bounds. I pondered about what I would do when I first cracked the cellophane on those titles.

Thursday, June 10, 2010

Finishing Red Dead Redemption

First, let me explain that I will not be reviewing Red Dead Redemption for PLAY READ WRITE. I've experienced a ton of the game and I don't need to go over it all again. Let me be frank and say that you should buy and play Red Dead Redemption. I don't need to tell you that it's a terrific game in all aspects and should be experienced first hand. Secondly,

THERE WILL BE SPOILERS

in this post. I don't know how I could avoid SPOILERS in a post titled "Finishing Red Dead Redemption," but I figured someone might come along and still find an excuse to get upset with me for ruining a great ending.

Truthfully, I think RDR's ending works so well because you don't really know when it's going to end. You've been chasing these outlaws for the entire game and them you're left to tend to the farm, drive cattle (ugh!), and ultimately teach Jack how to be a man.

Jack is RDR's legacy, and while Rockstar is plenty sure of connecting you with Marston throughout the campaign, connecting the player with Jack is a little shakier. If spending time with your son, rescuing him, and ultimately sending him to survive a coming storm doesn't prove the "daddening of video games" to be a successful trend, I don't know what will. Whether a player would like to defeat the mob and keep Marston alive is besides the point. How the player feels about taking on the role of Jack is a much more debateable prospect. In its ability to polarize, forcing the player to step into Jack proves its power.

In this way, RDR succeeds in ways a Grand Theft Auto never could. Giving Niko a family outside of Roman would have seemed forced and silly. Part of what made his family so believable was Marston's reluctance to reveal information about them. Perhaps Roman seemed so annoying and forced because the player immediately learns a little too much about him too soon. In a way, Roman works in his vaudevillian antics. While that tactic might work sometimes, a real connection, like that of an immediately family, has to be introduced and built more subtly. The player would reject a constant barrage of "I'm your son!" or "I'm your wife!" and so they would reject caring for these two digital players as well.

Congratulations Rockstar. I've never held your games in higher regard than I have with Red Dead Redemption. The title has trancended any of the immature trappings GTA's history tows along with it in favor of a mature story, marvelous combat, excelled pacing and a breathtaking connection between the player and the world you're involving them in.

Wednesday, June 9, 2010

Where have I been?

While there may not be too many readers to apologize to, I should at least apologize to PLAY READ WRITE itself. I obviously haven't been around for quite some time. My gamerscore is (a lot) bigger, I've written several reviews for Game Revolution (some high profile, some not), I've effectively ended my involvement with theiphoneappreview.com, and I've been playing a ton of games, some of which I'd really like to write a PLAY READ WRITE review of.

Can you blame me for being so busy? I'll admit a slight penchant for excuses, but some, like finishing the semester are completely valid. For a while, I was so focused on posting long diatribes that lasted for half an hour. I think I might have killed it for myself.

Over the next few months, I'd like to build a slight rhythm and post frequently in shorter lengths. Let's see how successful I can be. If only I got achievements for blogging....

Monday, May 17, 2010

I've got Portal back on track!


While my Portal on Mac experience was a little off the on the night of launch, I quickly found a work around on the Steam forums. I guess there's a problem with Portal and my version of the Mac OS X software.

Having squared that away, I thought I'd post this little ditty and remind everyone that Portal is free for Windows and Mac users until the 24th (?) of this month. There's absolutely no reason anyone shouldn't at least download the Steam software and get in on that free-Portal-goodness. Even if I didn't have a system that could run the game, I think I'd still hop on and make sure I got the game for free in case of an impending upgrade to my hardware.

The video embedded above is a great example of why I love Valve. Check it out for yourself and then go download Portal for God's sake! (That means you Jenna!)

Sunday, May 16, 2010

Getting Split/Second Early?

So sweet. As you can see, I've been playing Split/Second all weekend. A retail copy of the game was in Game Revolution's mail box on Friday while I was leaving the office. Enclosed within was a note stating that reviews were embargoed until Monday. I'm not entirely sure what a review embargo entails.

Can I talk about the game? Can I talk about my impressions short of a full review with a grade? How much about the game can I say?

All of these questions and more will... not be answered in this post. Sorry everyone! That being said, I am trying to finish up and write a review for GR to post tomorrow. I'm going to spend some more time playing the game tonight and then see what I can't do over the next 12 hours or so. I'm sure the editors would like a little time to copy edit and then get the text up on the site before the end of work hours tomorrow.

Is anyone reading PLAY READ WRITE planning on picking up the game on Tuesday, instead of any other big names dropping this week (Red Dead Redemption, Alan Wake anybody)? Let me and the other three of you know in the comments.

New Game Rituals

While I'll have some things to say about the game in the post I wrote over at Game Revolution, instead, I'll simply say, that I wrote a little bit about what I do when I open up a brand new game. For now, I'll simply post a link over to the Daily Manifesto post I wrote for GR. Check it out and leave a comment here or there.


And yes, that is Split/Second! Previously written about here for PLAY READ WRITE.

Wednesday, May 12, 2010

Steam out today, Portal broken...

As any PLAY READ WRITE reader will know, I've been greatly anticipating the great leap Steam has made from PC to Mac. In fact, I've kind of been on hiatus from PLAY READ WRITE in order to focus on school and my internship (and whatever else life has thrown at me), while waiting for this release.

Even Valve is in on the celebration, declaring Portal free to anyone and everyone, Windows or Mac user, until May 24th. That is awfully generous of them. As on of the few games I actually want to play on Mac, Portal was a welcome substitution for day 1 Team Fortress 2 support on the Apple platform.

Unfortunately, my Portal is completely broken. My screen is awash with white and I can see nothing, much less properly place a portal. I certainly hope this will be fixed soon, but until then, you can see that I've added my thought on the Game Revolution Daily Manifesto blog(y type thing). Here's a link: http://www.gamerevolution.com/manifesto/view.php?id=1005

If you don't feel like commenting there, please do so here! All quips about my choice of platform are warmly welcomed.