Friday, March 5, 2010

REVIEW: Assassin's Creed II Sequence 13 DLC

The first missing piece of Assassin's Creed II's campaign mode was as lackluster as Desmond's first trip in the Animus. Did Sequence 13 wrist blade the slump?

I guess you could say, yes. Some might ponder a little further on it. What was Sequence 13 about? Essentially, at the end of Sequence 12, Ezio lost the Apple of Eden to a mysterious monk who was missing a finger. Sequence 13 opens up a new area of Florence that's equipped with flagpoles you can spring jump off of. You'll use these to make about 3 assassinations that are located in the new are. The remaining assassinations, making up a total of 9 are spread out in other districts of Florence. After these 9 assassinations, the mysterious monk will have lost his grip on the city and you'll retrieve the Apple.

The new spring jump move isn't anything to write home about, but it does make the new area a slightly more interesting playground to run around in. It also helps the overall DLC package that the assassinations are better constructed and better paced. On target made his way around a long track with plenty of different ways of attacking the target. Another, on board a ship in the harbor, was much more difficult that any assaination in the main game.

Sequence 13 does what good DLC should do. It expands and adds to the main game, it makes the general experience larger, and perhaps adds some difficulty. I also bought the DLC pack that included some of the bonus interiors from collectors editions of AC II. Those extra exploration maps are great but don't change very much from the Assassin's Tombs from the main game.


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