
Word has spread fast about Barnett's work, and for good reason. His impressions of these landscapes can transport frequent visitors directly into the game world, all without having to launch Team Fortress 2, or Half-Life 2. Barnett also painted a view within the fictional Liberty City from Grand Theft Auto IV, which is in turn an "artist's rendering" of New York City. An impression of an impression, if you will, still has a strong effect.

Barnett said he was interested in doing impressions of any 3D game, but that he lacked interest in painting "grim space marines or brown-gray hallways or elf kingdoms or hordes of zombies." It seems that Half-life 2's stark realism and Team Fortress 2's cartoon stylings captured Barnett's imagination in just the right way.

"Well, I knew I was going to paint [TF2] almost immediately, since I'd had the idea for video game paintings a long time before and I look at each new game I play under that light. But I've put in well over 100 hours, with pyro, engineer, and spy being my top classes. It took a while to get the hang of playing spy, but 5 backstabs in a row make one feel like a magnificent jerk."
When asked about what work he was interested in doing in the future, Barnett said "Next round, I'd like to try some sci-fi-based game scenes, just for the goofiness of using a 100-year-old style to paint science fiction. And more portraits."
You can see more of Barnett's work at his site http://jamesbarnett.net/.
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